Ants Marching

How to Play

The goal

Put every colored ant line on a path, then press Go. Every ant must reach its ant hill without bumping into another ant.

Ants move one square per beat. The left end of each string marches in first. Dashes are ants, gaps are empty spaces.

Drag a string onto a path (or tap to place). Drop it on another color to swap them. Use Wait + to delay a line by one beat.

1. Find the crossings

Ants can only bump where two paths cross. Ignore everything else — those squares are just walking.

2. Count the steps

For each crossing, count how many steps it takes from each entrance to reach it. If one path needs 3 steps and the other needs 5, the first path's ants arrive 2 beats earlier.

3. Slide the strings

Picture the two strings side by side, then slide one over by that difference. Look at what lines up:

  • Ant meets ant — crash!
  • Ant meets gap — safe, it slips through.
  • Gap meets gap — safe.

4. Read the clues

  • Solid lines (no gaps) are hard to cross. They usually need to pass completely before or after the other line.
  • Gapped lines are windows — another line's ant can pass through a gap.
  • Equal distances: if both paths reach a crossing in the same number of steps and both strings start with an ant, they will crash unless one waits.

5. Solve like Sudoku

  1. Start with the tightest crossing.
  2. Test your busiest strings there first — if two can't share it, one must go elsewhere.
  3. Once one color is locked in, the rest often fall into place.
  4. Off by one beat? Add a Wait to the line that should give way.

Want a deeper visual walkthrough? Open Tips & Strategy.

Special boards

Some boards come in odd shapes — rectangles, crosses, L's, T's, U's and rings. Dark soil can't be walked on, and entrances can sit on any outside edge of the shape. Find them in the Library's Special tab and as the Daily Special.

Gold

Every colony carries 1 gold home, so each puzzle pays 1 gold per ant line. Finish all 14 daily puzzles for a +25 bonus, which also unlocks the Daily Special (worth 20 gold). That's 100 gold a day.

Packs, Picnics & Records

The Library comes in packs of 10. The first pack in each tab is free; others cost 200 gold to open.

After each new solve, pick one of 3 picnic baskets 🧺 and watch a short ad to get 5, 10 or 15 gold. Skip it and two days of Dailies still opens a pack.

Beat or tie a puzzle's best time for a +10 gold record bonus 🏆.

Hints

After every crash, the coach gives you one hint. It might lock a line that's already on the right path (🔒), lock a wait on a path, or tell you a color goes on one of two glowing paths.

Locked items stay put, even if you press Clear. The last line is always up to you!